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Adventure Background

Part 1

A lone Gnome has wandered across Gnoglin and traveled far to the shores of Freigebig das Land. In his quest the Gnome has sought for the power to exact his revenge against those that slaughtered his people and destroyed his nation. It was this search for power that enticed Hade, the God of Tyranny. The malevolent god sent servants to the Gnome and offered the Gnome the power to bring the dead to life. Without hesitation the Gnome agreed and joined the ranks of a cult that worshipped Hade. With the power that he was granted the Gnome returned to Gnoglin where he would begin to raise those that were buried in the graveyards of former Gnome cities. The undead servants would be sent into the streets of these dead cities to attack the soldiers of the Eladrin and Tiefling armies that would march through.

It is because of this the PC’s are employed to investigate and remove the problem that plagues the abandoned streets of the city of Servo. During their investigation the Gnome sends his undead minions after the PC’s and flees from their pursuit. It is discovered that the Gnome has retreated to the former capital city, Talik, where the Gnome plans to unite with those that live among the ruins of the city and raise more soldiers of the dead so as to evict the Tiefling and Eladrin armies.

Part 2

Having eliminated the gnomish necromancer and nearly destroying the entire gnomish race, the players venture into the world to obtain answers to new questions. Cultrius elves conspire against their king and plan to rekindle their own war. A lich king and his Dracolich companion work with evil pirates to conquer the dwarven nation. In the middle the Ovarian Orcs begin to move to react to the chaos generated as Orikan looks to make good on the promise he made at the end of the Thousand Years War. With all of this happening the players must contend with Githyanki and Githzerai Planar Bounty Hunters sent to bring Sidd Halcyon back to Krynn dead or alive.

However, rumors of an artifact of great power held by the giants may be the key to stopping these threats. To retrieve the artifact the players must walk into the heart of the beast as it is rumored to be inside the boarders of Yitherai, the nation of the Gith. These events will take the players to level 10 once completed.

Welcome to your wiki!

This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!

To get you started, here are some examples of what you can do with the wiki. To see how these work, edit this page and take a look.

Creating a new page

To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.

Linking to existing pages

To link to existing pages, use the same double square brackets. For example, here’s a link to the this page: Main Page

Linking to a page with different text

If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: The Text To Display

Linking to characters and items

To link to a character or item, use the same double square brackets, but also use a colon. The text to put in the brackets is the slug for the character. Here is an example: Retread

If your character has no slug, you can use the ID number, like so: Retread.

For PCs and NPCs in your campaign, you can just use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy!

Linking to characters and items with different text

Just like wiki links, it’s possible to link to a character or item using alternate text. Here’s an example: James Rhodes

HTML and Textile

To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.

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Terre Forte Kalanth